Skip to main content

Ten weird parasites

10 WEIRD PARASITES

eye-inflating flatworm


larvae of the greenbanded broodsac fill the eye-stalks of infected snails, making them look (and wriggle) like little caterpillars – luring hunting birds.

Zombie-making wasp


the female emerald cockroach wasp stings a cockroach’s brain, then lays an egg on its belly – and the wasp larva devours its host from the inside.

Tongue-eating louse


the sea louse cymothoa exigua feeds on blood from a fish’s tongue till it withers away, then attaches itself to the stump to feed on blood and mucus.

eye worm


the larvae of the nematode worm loa loa infect human eyes, and can be seen and, more horribly, felt as they squirm across the tissue beneath the cornea.

Skin-boiling worm 


the guinea worm Dracunculus medinensis grows up to 1m long in humans, causing a burning pain as it emerges through the skin of legs.

Head-splitting fungus


An ant infected with ophiocordyceps unilateralis climbs to the top of a plant and die. the fungus’ fruiting body then bursts from the ant’s head.

Sex-change bacteria 


Wolbachia are transmitted to their insect hosts’ offspring in eggs. to increase dispersal, these bacteria can change hosts’ sex from male to female.

Vampire fish 


the tiny, eel-like candiru of the Amazon swims into the gills of other fish and feasts on their blood. reports suggest that it
sometimes swims into human orifices.

Mind-control bug 


the single-celled parasite toxoplasma gondii eliminates infected rodents’ fear of cats – which then easily catch the rodents and are themselves infected.

Crabcastrating barnacle 


When a female sacculina barnacle infects a crab, it changes the host’s hormones, effectively sterilising it.

Comments

Popular posts from this blog

Why do different countries use different mains voltages?

Why do different countries use different mains voltages? the biggest disparity is between the usA on 110V and most of the rest of the world on 230V. America’s lower voltage goes all the way back to thomas edison, who introduced direct current (dC) mains electricity at 110V. edison’s rival nikola tesla showed that long power lines transmitted alternating current (AC) more efficiently than dC. His AC approach won out, but he stuck with edison’s 110V. But by the time electrification spread to europe early in the 20th Century, lamps had filaments that could give out more light and handle greater power loads. so the Berliner elektrizitätswerke company in Germany established 230V as the standard. 

Ten most dangerous animals in the world.

10 DANGEROUS ANIMALS 10 Poison dart frog (phyllobates terribilis)  Human deaths/year: Unknown living in the rainforest of colombia, this frog’s skin is coated with enough batrachotoxins to kill at least ten men. 09 Box jellyfish (Chironex fleckeri) human deaths: at least 60 since 1883 each of the sea wasp’s tentacles is armed with about 5000 stinging cells. 08 sloth bear (Melursus ursinus)  Human deaths/year: <2 like other bear species, sloth bears don’t predate humans, but chance encounters can result in deaths. 07 Great white shark (carcharodon carcharias)  Human deaths/year: <30 unprovoked shark attacks on humans are extremely rare – and fatalities even rarer. Great white, tiger and bull sharks are responsible for most. 06 lion (panthera leo) Human deaths/year: ≤100 lion attacks on humans often occur during harvests, but rare outbreaks of mass ‘maneating’ also occur. 05 African elephant (Loxodonta africana)  Human deaths...

Do video games change the brain?

Do video games affect behaviour? Video games are likely able to affect the way we behave in a number of ways. For instance, there’s concern about whether violence in games makes young people more violent. It’s not uncommon for news outlets to blame games every time a crime happens, but how true is that claim? This is controversial even within the scientific community. Yes, exposure to violence seems to affect the brain, but studies have also found that we’re good at distinguishing between real and virtual violence, and aggressive behaviour is better explained by other, mainly socio-economic factors. Numerous studies about the effects of games on the brain had been published, but all that information had not been put together until now. How did you review the research?  We gathered all scientific articles to date and compared results. In total, we found 116 experiments, the first from the 1980s. Many compared regular video game players with people who had never played; other...